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我的世界1.19.70.22版本

我的世界1.19.70.22版本

分类:角色扮演 版本:官网正版 大小: 724M 时间:2023-02-13
我的世界1.19.70.22版本

我的世界1.19.70.22版本

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我的世界1.19.70.22国际基岩测试版更新完成发布啦,熟悉的沙盒像素方块世界更多的新增内容等你提前感受体验,愈发稳定的操作游戏系统更为的精彩刺激,不容错过!

我的世界1.19.70.22基岩版更新内容

方块

Removed black lines along the edges of Bamboo Fences and Bamboo Fence Gates (MCPE-163360)

竹栅栏和竹栅栏门移除了边缘的黑线 (MCPE-163360)

Importing experimental blocks into a non-experimental world using the Structure Block will now correctly place unknown blocks, which are not interactable

现在使用结构方块将实验性方块导入非实验性世界时,实验性方块会被正确替换为不可交互的未知方块

CAMEL

骆驼

Camels can once again overcome obstacles as high as one block and a half (MCPE-166452)

现在再次可以走上碰撞箱为1.5格高的方块 (MCPE-166452)

USER INTERFACE

用户界面

Mangrove and Bamboo Hanging Signs are now placed correctly in the Creative Inventory (MCPE-163340)

现在悬挂式红树木告示牌和悬挂式竹告示牌正确位于创造模式物品栏中 (MCPE-163340)

FEATURES AND BUG FIXES

特性和漏洞修复

VANILLA PARITY

原版趋同

Impact sounds of projectiles on Amethyst blocks and clusters are now audible

现在弹射物击中紫水晶块或紫水晶母岩时会发出音效

Dead Bush will now drop Sticks when broken with any tool except Shears, even those with the Silk Touch enchantment. Vines will drop nothing in the same situation (MCPE-163246)

现在使用除剪刀外的任意工具破坏枯萎的灌木时会掉落木棍,即使该工具带有精准采集魔咒也是如此。藤蔓在前述情况下则不会掉落任何物品 (MCPE-163246)

Bells no longer break when a block is placed underneath or above them (MCPE-166742)

在钟的下方或上方放置方块时不再会破坏钟 (MCPE-166742)

SPECTATOR MODE

旁观模式

Phasing through blocks in third person view no longer makes the camera zoom in and out towards the player’s head (MCPE-160467)

玩家在第三人称视角下逐步穿过方块时,相机视角不再会朝向玩家头部进行放大和缩小 (MCPE-160467)

End Gateways can no longer be used in Spectator Mode (MCPE-165689)

末地折跃门不再能在旁观模式中使用 (MCPE-165689)

GAMEPLAY

玩法

Redstone source can now power a single block from different sides at the same time (MCPE-163651)

红石信号源现在能够从不同的侧面来充能单个方块 (MCPE-163651)

Players are no longer able to begin flying if they have no space to stand up (MCPE-166413)

玩家不再可以在空间不足以站立的情况下开始飞行 (MCPE-166413)

Players can now fall off of an edge while sneaking if not holding the sneak button

玩家现在可以在不按住潜行键的潜行状态下从方块边缘掉下来

BLOCKS

方块

Composter now always consumes an item when becoming full (MCPE-162020)

现在堆肥桶被堆满时总会消耗一个物品 (MCPE-162020)

MOBS

生物

Witches will drink a Fire Resistance Potion when standing on a Campfire

现在女巫站在营火上时会喝下抗火药水

ITEMS

物品

Crossbow now shakes while charging arrows (MCPE-152952)

现在给弩填装箭时会晃动 (MCPE-152952)

Loot table conditions are no longer ignored in-game when used inside functions (MCPE-164582)

战利品表条件用于内部函数时不再会被游戏忽略 (MCPE-164582)

Spawn eggs for Snow Golem, Wither, and Trader Llama now appear correctly in the inventory and hotbar

雪傀儡、凋灵和行商羊驼刷怪蛋现在会正确出现在物品栏和快捷栏中

MARKETPLACE

市场

Added a new 'Marketplace' icon to the Marketplace screen sidebar

在市场界面的侧边栏中加入了新的市场图标

USER INTERFACE

用户界面

Carrots now display the proper name in item tooltips when used in can_place_on and can_destroy item components (MCPE-160838)

现在对胡萝卜使用can_place_on和can_destroy物品组件时,胡萝卜会在物品工具提示中显示正确名称 (MCPE-160838)

Tweaked the keyboard interaction on Android devices for text input fields

调整了Android设备上文本输入栏的键盘交互

COMMANDS

命令

Summon command no longer causes some entities to be spawned in at an angle

/summon命令不再会导致部分实体以某个角度生成

TECHNICAL UPDATES

技术性更新

ENTITY PROPERTIES

实体属性

Fixed an issue where Entity Property value changes could be discarded if done by events fired as part of removal of active behaviors caused by other events

修复了当实体属性值被因其他事件触发的移除活动行为的事件修改后更改会丢失的漏洞

EXPERIMENTAL TECHNICAL FEATURES

技术性更新

API

API

Replaced general setVelocity call with methods to apply impulses to entities:

将一般的setVelocity函数替换为将脉冲应用于实体的方法:

Added function clearVelocity(): void - Sets the current velocity of the Entity to zero

加入了clearVelocity(): void函数-用于将实体的速度设为0

Added function applyImpulse(vector: Vector3): void - Applies impulse vector to the current velocity of the Entity

加入了applyImpulse(vector: Vector3): void函数-用于设置实体速度的冲量

Added function applyKnockback(directionX: number, directionZ: number, horizontalStrength: number, verticalStrength: number): void - Applies knockback to the Entity in specified direction based on vertical and horizontal strength

加入了applyKnockback(directionX: number, directionZ: number, horizontalStrength: number, verticalStrength: number): void函数 -用于设置实体的击退效果、方向和强度

Removed function setVelocity

移除了setVelocity()函数

General changes to more consistently use methods when working with simple data-only objects vs. properties:

在处理简单的纯数据时,一般更改为更一致的使用方法。properties:

BeforeExplosionEvent

BeforeExplosionEvent

Added function getImpactedBlocks(): Vector3[] - Gets the blocks locations that are impacted the by the explosion

加入了getImpactedBlocks(): Vector3[]函数-用于获取被爆炸影响的方块位置

Added function setImpactedBlocks(blocks: Vector3[]): void - Sets the blocks locations that are impacted the by the explosion

加入了getImpactedBlocks(): Vector3[]函数-用于获取被爆炸影响的方块位置

Removed property impactedBlocks

移除了impactedBlocks属性

BeforeItemUseOnEvent

BeforeItemUseOnEvent

Added function getBlockLocation(): Vector3 - Gets the location of the block being impacted

加入了getBlockLocation(): Vector3函数-用于获取被影响的方块位置

Removed property blockLocation

移除了blockLocation属性

BlockInventoryComponent

BlockInventoryComponent

Removed property location

移除了 location 属性

BlockLavaContainerComponent

BlockLavaContainerComponent

Removed property location

移除了 location 属性

BlockPistonComponent

BlockPistonComponent

Added function getAttachedBlocks(): Vector3[] - Gets the blocks locations that are impacted by the activation of this piston

加入了getBlockLocation(): Vector3函数-用于获取被影响的方块位置

Removed property attachedBlocks

移除了 attachedBlocks 属性

Removed property location

移除了location 属性

BlockPotionContainerComponent

BlockPotionContainerComponent

Removed property location

移除了 location 属性

BlockRecordPlayerComponent

BlockRecordPlayerComponent

Removed property location

移除了location 属性

BlockSignComponent

BlockSignComponent

Removed property location

移除了 location 属性

BlockSnowContainerComponent

BlockSnowContainerComponent

Removed property location

移除了 location 属性

BlockWaterContainerComponent

BlockWaterContainerComponent

Removed property location

移除了 location 属性

Added function getHeadLocation(): Vector3 - Gets the head location of the Entity

加入了getHeadLocation(): Vector3函数-用于获取实体头部位置

Removed property headLocation

移除了headLocation属性

ExplosionEvent

ExplosionEvent

Added function getImpactedBlocks(): Vector3[] - Gets the blocks locations that are impacted the by the explosion

加入了getImpactedBlocks(): Vector3[]函数-用于获取被爆炸影响的方块位置

Removed property impactedBlocks

移除了impactedBlocks属性

ItemStartUseOnEvent

ItemStartUseOnEvent

Added function getBlockLocation(): Vector3 - Gets the location of the block being impacted

加入了getBlockLocation(): Vector3函数-用于获取被影响的方块位置

Added function getBuildBlockLocation(): Vector3 - Gets the location of the resulting build block

加入了getBuildBlockLocation(): Vector3函数-用于获取生成的方块位置

Removed property blockLocation

移除了blockLocation属性

Removed property buildBlockLocation

移除了buildBlockLocation属性

ItemStopUseOnEvent

ItemStopUseOnEvent

Added function getBlockLocation(): Vector3 - Gets the location of the block being impacted

加入了getBlockLocation(): Vector3函数-用于获取被影响的方块位置

Removed property blockLocation

移除了blockLocation属性

ItemUseOnEvent

ItemUseOnEvent

Added function getBlockLocation(): Vector3 - Gets the location of the block being impacted

加入了getBlockLocation(): Vector3函数-用于获取被影响的方块位置

Removed property blockLocation

移除了blockLocation属性

NavigationResult

NavigationResult

Added function getPath(): Vector3[] - Gets the locations of the blocks that comprise the navigation route

加入了getPath(): Vector3[]函数-用于获取组成导航路径的方块位置

Removed property path

移除了path属性

Player

Player

Added function getHeadLocation(): Vector3 - Gets the head location of the Player

加入了getHeadLocation(): Vector3函数

Removed property headLocation

移除了headLocation属性

ItemStack API improvements:

ItemStack API improvements:

Added read-only property getMaxAmount: number - Returns the maximum stack size for the item

加入了getMaxAmount: number只读属性-用于获取物品的最大堆叠数量

Added read-only property isStackable: bool - Returns whether the item is stackable

加入了isStackable: bool只读属性-用于获取物品是否可堆叠

Added function isStackableWith(itemStack: ItemStack): bool - Returns whether the item can be stacked with the given item

加入了isStackableWith(itemStack: ItemStack): bool函数-用于检测物品是否可以与指定物品堆叠

Added read-only property type: ItemType - Returns the type of the item

加入了type: ItemType只读属性-用于获取物品类型

Added function clone(): ItemStack - Returns a copy of the item stack

加入了clone(): ItemStack函数-用于获取堆叠副本

Added property keepOnDeath: bool - Sets whether the item is kept on death

加入了keepOnDeath: bool属性-用于设置物品是否在死亡时掉落

Added property lockMode: ItemLockMode - Sets whether the item can be moved or dropped

加入了lockMode: ItemLockMode属性-用于设置物品是否能被移动或被丢弃

Added function setCanPlaceOn(blockIdentifiers?: string[]) - Sets which blocks the item can be placed on

加入了setCanPlaceOn(blockIdentifiers?: string[])函数-用于设置能放置物品的方块

Added function setCanDestroy(blockIdentifiers?: string[]) - Sets which blocks this item can destroy

加入了setCanDestroy(blockIdentifiers?: string[])函数-用于设置物品能破坏的方块

我的世界1.19.70.22基岩版特色

1、一个非常有趣的沙盒冒险游戏,非常可玩,您可以沉浸于经验和冒险的乐趣。

2、许多生物在遇到突袭之后,您必须找到一种快速花费的方法,然后才能在它们之间收获之前,乐趣和娱乐也非常强烈。

3、一些模块中有僵尸,您必须找到一种消除它的方法,您可以享受他们中间的娱乐,高度美妙而自由,享受快乐的游戏体验。

我的世界1.19.70.22基岩版亮点

1、建立新世界,进入像素世界,并自由收集更多的资源材料。

2、全面发挥想象力,并使用不同的资源来创造一个新世界。

3、沙盒世界,欢乐的游戏,各种任务,不断的惊喜,充满乐趣,有趣的游戏体验。

4、探索不同的地图,享受快乐,感觉到它的喜悦与生存和建设的方式相结合,给球员带来更多惊喜,不会感到无聊的。

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