我的世界1.21国际版
Minecraft我的世界国际正式版目前最新版本为:1.21.71.01!我的世界Minecraft国际版正式版手机安装2025最新版本为大家倾情惊喜呈现带来,1.21正式版棘巧试炼已于全平台正式发布惊喜上线啦,令人惊叹的全新功能让玩家朋友们爱不释手,全新棘巧试炼主题也是海量惊喜元素内容新增来袭非常值得尝试体验,赶快叫上朋友们下载吧!
实验版中的新功能
此更新包含一个针对游戏下一版本的全新实验性切换功能。要测试这些正在开发的功能,您需要启用它们。一些实验性的创新之处如下:
为藤蔓、轻浆果藤蔓、垂泪藤蔓和扭曲藤蔓添加了独特的音效。
现在,剥去木头上的树皮会产生剥树皮的声音,而不是踩踏木头的声音。
现在,开辟一条草径会产生铲平的声音,而不是脚步踩在草地上的声音。
世界生成的变化
世界生成进行了重大调整:
吱吱作响的心现在更频繁地在自然生成的苍白橡树中生成。
峡谷现在出现得更加频繁了。
沟壑可以再次到达地面。
沟壑可以在海底再生。
如今,峡谷已完全横穿铜矿脉和大部分其他地下矿块。
峡谷现在能够与含水层正确互动,充满水而不是生成不连续的部分。
修复了新生成的地形与某些生物群系中已保存的块不匹配的问题。
结构调整
修复了一些草原村庄在应该有土路障碍物的地方不再有洞的问题。
猪的新变种
增加了新的叶子效果以及两种新的猪变种:温带、温暖和寒冷。
MCBBS[我的世界中文论坛]
MC百科[mcmod]网站
CurseForge
[planetminecraft]
MCPEDL
PCL启动器
具体下载教程可以观看如下视频
1、选择登录方式
打开启动器,点击选择登录方式
2、点击登录
输入账号密码并点击登录。
3、点击LETS GO
点击下面的LETS GO即可完成登录。
游戏模式
Minecraft 提供两种主要游戏模式:
1. 创造模式:玩家拥有无限资源,可以飞翔,并且专注于没有威胁的建设和创造。
2. 生存模式:玩家必须收集资源、制作物品、建造庇护所,并在敌对怪物的攻击下生存下来。
世界生成
- 游戏生成一个无限的、程序生成的 3D 世界,由代表不同材质(如泥土、石头、木材等)的块组成。
- 世界分为不同的生物群系,如森林、沙漠、山脉等。
核心机制
- 采矿和制作:玩家可以破坏方块来收集资源并使用它们来制作工具、武器和其他物品。
- 建筑:玩家可以放置积木来建造建筑物并重塑景观。
战斗:玩家可以使用武器和盔甲与敌对怪物战斗。
- 探索:广阔的世界可以自由探索,有洞穴、村庄和其他建筑可供发现。
多人游戏
- 玩家可以加入多人服务器与其他玩家在线玩。
- 还支持通过 WiFi 进行本地多人游戏。
其他功能
- 红石:一种用于创建基本电路和机制的材料。
- 村民交易:玩家可以与NPC村民交易物品。
- 经验和附魔:玩家获得经验来为工具和武器附魔。
- 下界与末地:可以进入的另一个维度。
移动特定功能
- 针对移动游戏优化的触摸控制。
- 选择使用屏幕 D-pad 或分离式触摸控制。
- 与其他 Bedrock Edition 版本(Windows 10、控制台等)跨平台游戏。
有哪些游戏模式?
两种主要游戏模式是创造模式和生存模式。在创造模式下,玩家拥有无限资源,可以自由建造。在生存模式下,玩家必须收集资源、制作物品,并在威胁中生存下来。
可在哪些平台上使用?
Minecraft 可在多个平台上使用,包括 Windows、Mac、Linux、Xbox、PlayStation、Nintendo Switch、iOS、Android 等。
适合儿童吗?年龄分级是多少?
Minecraft 的 PEGI 评级为 7+,ESRB 评级为 10+。它包含轻微的卡通暴力,但一般认为适合儿童。
价格是多少?
价格因平台而异,但一般在移动版 7 美元到电脑版 27 美元之间。某些版本还提供可选的游戏内购买。
这次版本更新主题叫做“ 棘巧试炼”!首先是1.21版本重磅更新结构-【试炼密室】
一般生成于地下深板岩层,y轴-40到-20的高度,由多个大小不一的想通结构组成
主要分成了柱廊、楼道、交叉口、决斗室,组成它的方块大多为铜变种和凝灰岩变种
试炼密室能够获取很多的宝藏,里面的试炼刷怪笼供玩家与敌对生物战斗以获取战利品
试炼刷怪笼根据底部的方块类型召唤对应的生物,击杀对应练刷怪笼生成的所有生物
对应的试炼刷怪笼就会喷出一些补给品、试炼钥匙,试炼钥匙可以打开试炼密室里的宝库获取战利品
战利品当中有试炼密室独有的风弹、沉重核心、新增加的两种锻造模板和两种旗帜图案
风弹会造成范围冲击和伤害,当然它也可以触发红石机关
新增加的锻造模板,颜值方面还是蛮不错的
可以通过对应的材料进行复制
可以在制图师村民-老手级别那里兑换试炼密室的地图,通过地图寻找试炼密室会方便很多
因为新版本击败掠夺者队长不再直接附有不祥之兆buff,而是改成了掉落不详之瓶药水,喝下去之后才会有不祥之兆buff
所以不祥之兆buff使用时机玩家可以自己把控,携带不祥之兆buff进入试炼密室会触发试炼之兆
试炼之兆的难度会更高但奖励会更丰富,比如会掉落不详试炼钥匙
试炼刷怪笼可以重复挑战,不过每轮需要等30分钟的冷却时间
【新生物-沼骸】,属于亡灵生物,自然生成于沼泽和红树林沼泽生物群系
试炼刷怪笼也会生成沼骸,和骷髅类似,攻击方式为射出剧毒之箭
沼骸头上有朵蘑菇,对沼骸使用剪刀会剪去头部的蘑菇,并掉落两个随机颜色的蘑菇
击杀沼骸之后,剧毒之箭也作为掉落物之一
【新生物旋风人】,只能在试炼刷怪笼里生成,会一边跳跃一边射出风弹来攻击玩家,掉落物有旋风棒
旋风棒可以用来制作风弹
旋风棒搭配沉重核心可以合成重锤,是一个伤害非常离谱的武器,伤害来源主要是下落攻击。
下落攻击的伤害会根据高度提升,也就是你从越高的地方掉下来,伤害就越高,关键是伤害它没有上限
并且为重锤添加了三种专属附魔
风暴用于给重锤添加类似风弹的风暴弹起效果,可以用这种方式一直跳锤,毕竟下落攻击是重锤的主要攻击手段
致密用于增加重锤基础伤害
破甲用于降低目标护甲效果
可以通过旋风棒或者重锤在铁砧修复
合成器算是生电玩家最喜欢的一个更新,玩家可以在合成器预设一个合成物品,然后通过红石机关让它全自动生产,妥妥的生产制造机
新增了三张唱片,均只能在试炼密室获得
20张画
9首背景音乐
4种类型的药水
蓄风药水:拥有蓄风buff的生物在死亡时会立即释放风弹的风暴效果
盘丝药水:拥有盘丝buff 的生物穿过蛛网会相对容易一些,死亡时会生成蜘蛛网
渗桨药水:拥有渗桨buff的生物死亡时会生成史莱姆
虫蚀药水:拥有虫蚀buff的生物受伤时会有概率生成蠹虫
现在下界传送门支持通过载具以及末影之眼直接穿梭了
对着下界传送门扔末影之眼你会直接传送过去,矿车或者马匹也可以直接传送过去,这样意味着下界交通将会更方便
火焰附加现在可以通过横扫之刃,给予范围内生物火焰附加伤害,不过移除了之前快照版火焰附加右击可以点亮的功效
还有很多的成就等你亲临游戏世界体验!
界面更新
首选是开始界面变了,变成1.20的主要更新内容了,然后就是左下角跟右下角的字体都加了个黑色打底
再然后就是新建世界的界面也改了(好像以前就改了)
主要内容更新
更新了樱花木头,和普通的木头一样,普通木头能合成的东西它都能合成,去皮樱花木头挺适合用来做建筑,还有樱花船和木船一样,它该有的都有了,然后这个门的纹理也是经过了粉色打底,再然后就是樱花树,樱花树会掉落樱花!接下来是竹子的东西,跟上一个一样,就不多说了!
新更新的书架,一个书架最多可以放6本书,点哪个位置他就放哪里
更新了锻造台,现在锻造下界合金装备更难了,需要拿一个升级模板跟一个钻石装备和一个合金锭才能升级,而且这个升级锻造模板是消耗品,每用一次就会消耗一个,而且这个道具貌似只能在猪灵堡垒找到。
后面是竹块,有两种颜色可以供选!
接下来是重头戏,可疑的沙子跟可疑的沙砾,这个是考古更新的一个主要功能,可以在里面找到一些碎片!
还有新更新的三个生物蛋
第1个是嗅探者,能嗅探可疑的沙子里面和沙砾里面有什么东西,其他两个蛋就不说了,都是很早之前就有的生物,只不过没有生物蛋而已
实验功能多了一个短暂潜行,可以做到和java版蹲下可以穿过半砖一点五格的高度!
我的世界1.20国际版更新总结:考古系统,樱花群系,新生物,新方块,盔甲纹理装饰等等,对于游戏性的优化,整体还是非常不错的,而且照目前的更新方向,mc感觉对遗迹文明有着的很高的重视度,感觉以后会有更多的远古生物出现。
首先你需要一个文件管理器,推荐如下图所示的两个文件管理器,都是能在百度下载到的!
这里就用ES文件浏览器演示吧
下载安装好ES文件浏览器,打开点击左上角的内部存储
找到你保存模组的那个文件夹
点击打开,点击你要导入的模组文件
选择重命名
可以看到文件格式为.mcaddon,这种格式的文件就是我的世界模组的官方文件格式,它可以直接用MC导入
我们只要点击一下,在弹出菜单中选择我的世界,模组就可以自动导入进游戏了
第一种:【局域网联机】 特点:延迟低,快捷方便!
这是最最最最基础的联机方式,唯一的要求就是场地,你和小伙伴必须处于同一个网络环境下,用同一个路由器或者连接同一个WIFI
游戏方面呢,要确保大家玩的MC版本相同,如果安装了模组 还需要确保forge版本相同,Mods文件夹里的文件也要一模一样
这时房主点开暂停菜单,点击“对局域网开放”
其他玩家就可以在“多人游戏”选项内找到房主的游戏存档,直接加入游戏即可成功联机
第二种:【软件联机】 特点:傻瓜操作,无需专业知识!
这里推荐PCL2启动器
首先你要把PCL更新到最新版,再点击上方中间的联机按钮
进入后,点击左侧的复制链接码,把这条神秘代码发送给你的朋友,让他在PCL中点击建立连接。
连接成功后,左侧会显示网络质量、延时毫秒数等,随后你要和小伙伴进入相同版本的游戏,开启局域网开放并且记住左下角的端口号
再次来到PCL启动器内,点击创建房间把刚刚的端口号输入进去,随便起一个房间名称即可创建成功,小伙伴也会同步看到这个房间
他只需要点击房间名称随后复制地址,回到游戏在多人游戏中点击直接联机,把地址粘贴进去就可以跟小伙伴愉快玩耍了
1、游戏拥有丰富的沙盒玩法,你可以在这个虚拟的卡通世界里建造你的理想家园。
2、会利用随机出现的特殊道具,给玩家带来更丰富的冒险,给你带来新的惊喜、不同的冒险形式、更多的乐趣。
3、地图等待你打开,与游戏结合,给你带来更多的冒险,新的世界将在这里为你打开一扇新的大门。
4、找到最舒服的自己,放飞梦想,自由无束缚的沙盒世界等等,在你畅游的过程中,挑战无穷无尽。
版本:1.21.51.02 日期:2024年12月13日
Shh! I'm writing this changelog from behind a pale oak tree - and I have to be very quiet because the Garden Awakens drop is finally here - and creakings are spawning in pale gardens all across the Overworld! The Garden Awakens brings with it an eerie biome - the pale garden - which is carpeted in moss, filled with pale oak trees, and home to a unique flower called an eyeblossom. It also brings a watchful hostile mob, the creaking, as well as the secret to defeating (and spawning) it - the creaking heart! Facing up to a creaking will also earn you resin clumps - another new block you can craft into resin bricks, or use to trim your armor. Was that everything? Oh! And we've also made some bug fixes. Now, let me see if I can back away slowly without this creaking spotting me...
嘘!我在一棵苍白橡树后面写这个更新日志——我必须非常安静因为苍园觉醒更新终于来了——而嘎枝正在主世界各处苍白之园中生成!苍园觉醒带来了一个令人毛骨悚然的生物群系——苍白之园——它铺满了苔藓,到处都是苍白橡树,也是一种叫做眼眸花的独特花朵的家园。它还带来了警惕的敌对生物:嘎枝,以及击败(并生成)它的秘密—— 嘎枝之心!面对嘎枝也会为你赢得树脂团——另一个你可以制作成树脂砖或用来装饰盔甲的新方块。这就是全部吗?哦!我们还修复了一些错误。现在,让我看看我能不能慢慢地后退,而不会让这个嘎枝发现我......
NEW FEATURES
新特性
GAMEPLAY DROP
玩法小更新
Added Pale Garden Biome, Pale Oak tree, Pale Moss block, Pale Moss carpet, Pale Hanging Moss and Pale Oak wood set
添加了苍白之园生物群系,苍白橡树,苍白苔藓块,苍白覆地苔藓,苍白垂须和苍白木质方块套装
Added Creaking mob, Creaking Spawn Egg and Creaking Heart block
添加了嘎枝,嘎枝刷怪蛋和嘎枝之心方块
CREAKING HEART
嘎枝之心
A Creaking Heart is a "living" block generating in Pale Oak trees, covered on all sides by Pale Oak wood logs. It can spawn a Creaking mob when it is night time, and it is placed between two correctly aligned Pale Oak log blocks.
嘎枝之心是一个生成于苍白橡树内的“活”方块,被苍白橡木原木环绕着。当时间来到晚上,并且嘎枝之心被正确地放置在对齐的两个苍白橡木原木之间时,它会生成一个嘎枝。
Is active during night and dormant during day
夜间活跃,白天休眠
Sends a trail of particles towards the connected Creaking when the Creaking gets hit by the player
当嘎枝被玩家击中时,向绑定的嘎枝之心发送粒子尾迹
When Creaking Heart block is destroyed, the connected Creaking is removed
当嘎枝之心方块被摧毁时,绑定的嘎枝会被移除
Creaking Heart cannot be moved by Pistons
嘎枝之心不能被活塞推动
Creaking Heart cannot be used as fuel
嘎枝之心不能作为燃料使用
Creaking Heart spawning and despawning its Creaking emits vibrations from the Creaking's position
嘎枝之心生成和消除嘎枝时会从嘎枝的位置发出(可被幽匿感测体检测到的)震动
Naturally generated Creaking Hearts drop 20 to 24 experience, even when collected with Silk Touch
自然生成的嘎枝之心会掉落 20 到 24 点经验,即使用精准采集收集也是如此
CREAKING MOB
嘎枝
The Creaking mob spawns at night in the Pale Garden biome if there is a Creaking Heart block that has been generated in a Pale Oak tree. Gameplay features:
嘎枝会在苍白之园生物群系中生成,前提是在苍白橡树上生成了嘎枝之心方块。以下是有关游戏特性:
An activated Creaking will not move if a player is looking at it
如果玩家正在看着它,被激怒的嘎枝不会移动
Creaking is invulnerable to damage
嘎枝免疫伤害
When hit, a particle trail is shown between the Creaking and the Creaking Heart block it is connected to
被击中时,在嘎枝和它所绑定的嘎枝之心方块之间会显示一条粒子尾迹
When the Creaking Heart block the Creaking is connected to is destroyed, the Creaking is removed
当嘎枝所连接的嘎枝之心方块被销毁时,嘎枝将被移除
Is not affected by light levels but spawns and despawns based on day/night cycle
不受光照水平的影响,但会根据昼夜循环生成和消失
Creaking cannot enter Boats
嘎枝不会坐到船上
Creaking spawned from a Creaking Heart cannot go through portals
由嘎枝之心生成的嘎枝不能进入传送门
The Creaking Spawn Egg will spawn a Creaking mob that is not connected to a Creaking Heart. The Creaking mob will persist through day and night, loads and saves, and will take damage from attacks and other damage sources. It has one point of health (half a heart)
嘎枝刷怪蛋会生成一个未绑定嘎枝之心的嘎枝。这种嘎枝无视昼夜变化、读档和存档,并会受到攻击和其他伤害来源的伤害。它有一点生命值(半颗心)
Creaking summoned from the Creaking Heart cannot be spawned with a spawn egg, nor can it be summoned with commands. It can only exist as a part of the Creaking Heart block
从嘎枝之心中召唤的嘎枝不能用刷怪蛋生成,也不能用命令召唤。它只能作为嘎枝之心方块的伴生体存在
Player wearing a carved pumpkin on their head can look at Creaking without it freezing in place
头上戴着雕刻南瓜的玩家盯着嘎枝的时候不会把它定在原处
When a Creaking Heart is destroyed, its Creaking will twitch for a few seconds before crumbling
当嘎枝之心被摧毁时,绑定它的嘎枝会在碎裂前抽搐几秒钟
Creakings spawned by a Creaking Heart will crumble when stuck in a hole with a Player for more than 5 seconds
嘎枝之心产生的嘎枝会在与玩家一起卡在洞中超过 5 秒时碎裂
This prevents a potential soft lock, as the invulnerable Creaking would prevent the player from mining or placing any blocks, requiring them to exit and re-enter the world to force the Creaking to despawn
这可以防止潜在的软锁定,因为无敌状态的嘎枝会阻止玩家挖掘或放置任何方块,需要他们退出并重新进入世界以迫使嘎枝消失
A Creaking crumbling causes nearby Sculk Catalysts to bloom
嘎枝的碎裂可导致附近的幽匿催发体激活
However, no Sculk will be placed since the Creaking does not drop any XP
然而因为嘎枝不掉落任何经验,并不会生成幽匿方块
Creaking plays 4 different sway sounds
嘎枝会播放 4 种不同的摇摆音效
Creaking plays new attack sounds
嘎枝有新的攻击音效
EYEBLOSSOM
眼眸花
Eyeblossoms are new flowers that generate in the Pale Garden biome. Unique features:
眼眸花是在苍白之园生物群系中生成的新加入的花。以下是独有特性:
They exist in two variants: Closed and Open Eyeblossom
存在两种变体:张开的和闭合的眼眸花
Eyeblossoms transition between the two variants based on the time of day
眼眸花根据一天中的时间在两个变体之间过渡
During the night, Eyeblossoms will become Open
在晚上,眼眸花会变为张开的眼眸花
During the day, they will become Closed
在白天,眼眸花会变为闭合的眼眸花
In dimensions that do not have a day/night cycle, they will remain as-is
在没有昼夜循环的维度,它们会保持原状
Eyeblossoms planted on the ground will communicate with each other, helping each other to open or close
种植在地上的眼眸花会相互交流,帮助彼此张开或闭合
Open Eyeblossoms have glowing eyes during the night
张开的眼眸花在夜晚有发光的眼睛
Eyeblossoms can be obtained by bonemealing the grass in the Pale Garden biome
眼眸花可以由对苍白之园生物群系中的草方块施用骨粉得到
Bees get poisoned when they interact with Eyeblossoms
蜜蜂和眼眸花互动时会中毒
Suspicious Stew made from Eyeblossom will have Blindness or Nausea effect depending on the variant
由眼眸花制成的谜之炖菜将具有失明或恶心效果,具体取决于变体
Gray or Orange Dye can be crafted from Closed and Open Eyeblossoms respectively
灰色染料和橙色染料可以分别用闭合的眼眸花和张开的眼眸花制作
Eyeblossoms play sounds when opening and closing
眼眸花在张开或者闭合时会播放音效
Open Eyeblossoms emit ambient sounds when placed on a Pale Moss Block
张开的眼眸花在放置在苍白苔藓块上时会发出环境音效
Open and Closed Eyeblossoms can now be used on Mooshrooms to obtain their respective Suspicious Stews when milking (MCPE-187754)
张开的和闭合的眼眸花现在可以对哞菇使用,以通过挤奶获得对应的谜之炖菜(MCPE-187754)
NEW SYSTEM FOR PALE GARDEN AMBIENT SOUNDS
苍白之园中的新环境音效系统
Ambient sounds in the Pale Garden biome do not come from the biome settings but are generated by blocks found in the biome
苍白之园生物群系中的环境音效并非来自生物群系设置,而是由生物群系中的方块产生的
Pale Hanging Moss emits subtle atmospheric sounds when it is attached to Pale Oak Logs and Pale Oak Leaves
苍白垂须附着在苍白橡树原木和苍白橡树叶上时,会发出微妙的氛围音效
Creaking Heart block emits a set of eerie sounds when it is active during night and surrounded by Logs on all sides
嘎枝之心方块在夜间激活并且被原木环绕时会发出一系列异响
Music volume now gradually lowers to zero when entering a Pale Garden and gradually resumes when leaving it
现在,音乐音量在进入苍白之园时逐渐降低到零,离开时逐渐恢复
PALE GARDEN
苍白之园
Pale Garden is a biome variation of Dark Forest. Unique features:
苍白之园是黑森林生物群系的变种。以下是独有特性:
Pale Oak trees generate in this biome
苍白橡树在该生物群系生成
Pale Moss blocks/carpet generate on the ground here
苍白苔藓块/覆地苔藓会生成在这里的地面上
Hanging Pale Moss generate hanging from the foliage of Pale Oaks
苍白垂须会在苍白橡树的树叶上生成
Animal mobs do not spawn naturally in Pale Gardens
动物不会在苍白之园中自然生成
Added new biome specific ambient sounds
添加了新的特定生物群系环境音效
Creaking Heart block can generate in Pale Oaks
嘎枝之心可以在苍白橡树中生成
Add the Pale Oak Sapling, Eyeblossoms, Pale Moss Block, and Hanging Pale Moss to the Wandering Trader (MCPE-187456)
将苍白橡树树苗、眼眸花、苍白苔藓块和苍白垂须添加到流浪商人交易表中(MCPE-187456)
The seed picker will be updated with a Pale Garden option - if you want to generate the world you can also try out seed 3515201313347228787
种子选择器更新了“苍白之园”选项——如果您想生成世界,您还可以尝试种子:3515201313347228787
PALE HANGING MOSS
苍白垂须
Pale Hanging Moss generates naturally in the Pale Garden biome under the foliage of Pale Oaks
苍白垂须在苍白之园生物群系中自然生成,位于苍白橡树的树叶下
Pale Hanging Moss does not grow randomly, but can be bone-mealed to grow down
苍白垂须不是自由生长的,但可以由骨粉催发向下生长
PALE MOSS BLOCK
苍白苔藓块
Pale Moss block generates naturally in the Pale Garden biome
苍白苔藓块在苍白之园生物群系中自然生成
PALE MOSS CARPET
苍白覆地苔藓
Pale Moss block generates naturally in the Pale Garden biome. Unique features:
苍白苔藓块(应该是覆地苔藓)在苍白之园生物群系中自然生成。以下是独有特性:
When placed, Pale Moss Carpet grows up to two blocks on the solid faces of any block that borders it
放置后,苍白覆地苔藓会在任何与其接壤的方块的实心面上长到两格高
Pale Moss Carpet can be bone-mealed to grow to full on all solid faces of any block that borders it
苍白覆地苔藓可以被骨粉催化,使其长满任何与其接壤方块的所有实心面
PALE OAK TREE
苍白橡树
Pale Oak Saplings can be composted (MCPE-187457)
苍白橡树树苗可以用来堆肥(MCPE-187457)
Pale Oak Leaves drop Pale Oak Saplings that can be planted in a 2x2 configuration to grow Pale Oak trees
苍白橡树树叶会掉落苍白橡树树苗,可以摆成 2x2 的形状来种植苍白橡树
Pale Oaks logs can be crafted into the Pale Oak wood set:
苍白橡木原木可以制作成苍白木质方块套装:
Door
门
Fence
栅栏
Fence Gate
栅栏门
Plank
木板
Sign
告示牌
Hanging Sign
悬挂式告示牌
Slab
台阶
Stairs
楼梯
Trapdoor
活板门
Wood
木头
Stripped Log
去皮原木
Stripped Wood
去皮木头
Button
按钮
Pressure Plate
轻质压力板
Boat
船
Boat with Chest
运输船
RESIN
树脂
Resin Clumps are a new multi-face block:
树脂团是一种新的多朝向方块
Dropped by the Creaking Heart when it is destroyed
摧毁嘎枝之心时掉落
Placed around the Creaking Heart when its Creaking is attacked
当绑定的嘎枝受到攻击时,在嘎枝之心周围生成
Can be crafted into a Block of Resin
可用于合成树脂块
Can be hardened into Resin Bricks in a furnace
可在熔炉中熔炼为树脂砖
Resin Bricks can be crafted into the Resin Brick set:
树脂砖可用于合成树脂砖套装:
Brick block
砖块
Stairs
楼梯
Walls
砖墙
Slabs
台阶
Chiseled Resin Brick block
雕纹树脂砖块
Both can be found in Chests in the Woodland Mansion
两者都可以在林地府邸的箱子中找到
Blocks of Resin can be crafted into a Creaking Heart using two Pale Oak Logs
树脂块可以和两个苍白橡木原木合成为嘎枝之心
Resin Brick items can be used as a material for armor trimming
树脂砖物品可以用作盔甲纹饰的材料
Features and Bug Fixes
特性和错误修复
Accessibility
可访问性
Fixed an issue with Haptic feedback on iOS (MCPE-145524)
修复了 iOS 系统上的触觉反馈问题(MCPE-145524)
Add-Ons
附加包
Joining worlds created from world templates on Realms and dedicated servers no longer prompt the user to download packs for templates they have locally
在 Realms 和专用服务器上加入由世界模板创建的世界时,不再提示用户为他们在本地拥有的模板下载包
Audio
音频
Sponges and Wet Sponges now play fall, hit, jump, land, break, hit and place sounds (MCPE-174345)
海绵和湿海绵现在会播放坠落、撞击、跳跃、降落、破坏、撞击和放置的音效(MCPE-174345)
Sponges now play a sound when absorbing water (MCPE-173582)
海绵现在在吸水时会播放音效(MCPE-173582)
Blocks & Items
方块和物品
Developer's Note: We've fixed several issues where the tool used to mine some blocks didn't affect the drop or mining speed correctly. Related to these changes, any block that drops when its support is broken will also drop when mined with any tool.
开发者注:我们修复了用于挖掘某些方块的工具无法正确影响掉落或挖矿速度的几个问题。与这些更改相关的是,任何在失去支撑时自毁掉落的方块在用任何工具挖掘时也都会掉落。
The following blocks now only drop when broken with a pickaxe: Blast Furnace, Cauldron, Dispenser, Dropper, Enchanting Table, Furnace, Hopper, and Smoker (MCPE-33950)
以下方块现在只会在被镐打破时掉落:高炉、炼药锅、发射器、投掷器、附魔台、熔炉、漏斗和烟熏炉(MCPE-33950)
The following blocks that require support now always drop when broken with any tool: all Copper Doors, Iron Door, Heavy Weighted Pressure Plate, Light Weighted Pressure Plate, Polished Blackstone Pressure Plate, and Stone Pressure Plate
以下需要支撑的方块现在被任何工具破坏时都会掉落:所有铜门、铁门、重型压力板、轻型压力板、磨制黑石压力板、和石质压力板
Budding Amethyst is now slower to mine with an improper tool
现在使用不合适的工具开采萌芽的紫水晶速度变慢
The following blocks (which always drop) are now mined faster when using the incorrect tool: Bell, Brewing Stand, Crafter, Ender Chest, Lantern, and Soul Lantern. Note that the Ender Chest is considered an 'always drops block' even though the drop is not an Ender Chest (MCPE-176374)
现在,当使用不合适的工具时,以下方块(总是掉落的方块)采挖得更快:钟、酿造台、合成器、末影箱、灯笼,和灵魂灯笼。注意,末影箱被视为“总是掉落的方块”,即使掉落物不是末影箱(MCPE-176374)
Swords can now cut Bamboo Saplings instantly, as they do Bamboo
剑现在可以砍竹子一样立即砍断竹笋
Axes no longer mine Bamboo Saplings and Moss Carpets faster
斧不再能更快地采挖竹笋和覆地苔藓
Pickaxes and Shovels no longer mine Bamboo as quickly as Axes
镐和锹不再像斧那样快地采挖竹子
Maces no longer mine Cobwebs faster than other non-Sword tools
重锤不再比其他非剑类工具更快地破坏蜘蛛网
Heavy Core is now faster to mine with any improper tool
现在使用任何不合适的工具都可以更快地挖掘沉重核心
A Note Block placed above Heavy Core now plays the proper sound
放置在沉重核心上方的音符盒现在可以播放正确的声音
Crafter now can be mined quickly with any Pickaxe
合成器现在可以用任何镐快速采挖
If you somehow manage to mine a Dragon Egg, which is almost impossible, it no longer requires a Pickaxe to drop and is equally quick to mine with any tool
如果你以某种方式设法挖掘龙蛋(这几乎是不可能的),它就不再需要镐来掉落,而且用任何工具都能同样快速地挖掉
Copper Trapdoors and Copper Bulbs now require a Stone Pickaxe or better for drops and quick mining
铜活板门和铜灯泡现在需要石镐或更好的品质的镐来掉落和快速挖掘
Swords no longer mine all blocks faster than bare hands, instead doing that only for some plant-type blocks that aren't already insta-minable, such as Leaves, Pumpkins, Big Dripleaf, Chorus Flower, Chorus Plant, Cocoa, Glow Lichen, Melon Block, Moss Carpet, and Vines (MCPE-93323)
剑不再比徒手更快地采挖所有方块,而只对一些尚未无法立即破坏的植物类方块进行采挖,例如树叶、南瓜、垂滴叶、紫颂花、紫颂植物、可可、发光地衣、西瓜、覆地苔藓和藤蔓(MCPE-93323)
Stone Button and Polished Blackstone Button no longer require a Pickaxe to drop, and are now faster to mine with any improper tool (MCPE-162158)
石质按钮和磨制黑石按钮不再需要镐挖掘才能掉落,现在使用任何不合适的工具都可以更快地挖掘(MCPE-162158)
Updated Heavy Core's item texture
更新了沉重核心的物品纹理
The following blocks now only drop when broken with a pickaxe: Blast Furnace, Cauldron, Dispenser, Dropper, Enchanting Table, Furnace, Hopper, and Smoker (MCPE-33950)
以下方块现在只会在被镐打破时掉落:高炉、炼药锅、发射器、投掷器、附魔台、熔炉、漏斗和烟熏炉 (MCPE-33950)
The following blocks that require support now always drop when broken with any tool: all Copper Doors, Iron Door, Heavy Weighted Pressure Plate, Light Weighted Pressure Plate, Polished Blackstone Pressure Plate, and Stone Pressure Plate
以下需要支撑的方块现在被任何工具破坏时都会掉落:所有铜门、铁门、重型压力板、轻型压力板、磨制黑石压力板,和石质压力板
Budding Amethyst is now slower to mine with an improper tool
现在使用不合适的工具开采萌芽的紫水晶速度变慢
The following blocks (which always drop) are now mined faster when using the incorrect tool: Bell, Brewing Stand, Crafter, Ender Chest, Lantern, and Soul Lantern. Note that the Ender Chest is considered an 'always drops block' even though the drop is not an Ender Chest (MCPE-176374)
现在,当使用不合适的工具时,以下方块(总是掉落的方块)采挖得更快:钟、酿造台、合成器、末影箱、灯笼,和灵魂灯笼。注意,末影箱被视为“总是掉落的方块”,即使掉落物不是末影箱(MCPE-176374)[原文如此]
Fixed an issue where the color of a Shulker Box was not listed as part of the name (MCPE-182930)
修复了潜影盒颜色未作为其名称的一部分的问题(MCPE-182930)
Grass and Nylium no longer decay to Dirt and Netherrack when below Slime, Honey, Hopper, or Chemical Heat (Education Edition block) (MCPE-62132)
草方块和菌岩在低于黏液块、蜂蜜块、漏斗或加热块(教育版)时不再退化为泥土和地狱岩(MCPE-62132))
Grass and Nylium now decay to Dirt and Netherrack when below Observer
草方块和菌岩现在处于侦测器下时会退化为泥土和地狱岩
Trial Spawners with a Mob set by a Spawn Egg no longer revert to an empty state when their cooldown ends (MCPE-185960)
由刷怪蛋设置的试炼刷怪笼在冷却时间结束时不再恢复为空状态(MCPE-185960)
Azalea, Flowering Azalea, Mangrove, Cherry, and Pale Oak Leaves no longer display black pixels from a distance (MCPE-156469)
杜鹃花丛、盛开的杜鹃花丛、红树、樱花树和苍白橡树的树叶不再从远处显示黑色像素(MCPE-156469)
Mangrove Leaves now have a dedicated texture for when "Fancy Leaves" is disabled (MCPE-170516)
红树树叶现在在禁用“花俏的树叶”时有一个专用的纹理(MCPE-170516)
The orientation of the Pale Oak Leaves texture is no longer randomized for each block
苍白橡树树叶纹理的方向不再为每个方块随机化
Moss Blocks now have a quieter step and land sound (MCPE-176933)
苔藓块现在有更安静的踩踏和降落音效(MCPE-176933)
Decorated Pots no longer activate Observers on world load
饰纹陶罐不再在世界加载时激活侦测器
Sculk Sensors now detect Eyeblossoms opening and closing
幽匿感测体现在可以检测眼眸花的张开和闭合
Fixed all Skull block variants being turned into skeleton_skull when opening a world-template version locked below 1.21.40 or structures. Please note, this fix will not apply to already overwritten chunks
修复了当打开锁定在 1.21.40 以下的世界模板版本或结构时,所有头颅方块变体都会变成骷髅头颅的问题。请注意,此修复不适用于已覆盖的区块
Textures for Bricks, Nether Bricks, Red Nether Bricks, Resin Bricks, and related blocks have been updated to be horizontally aligned with all other brick blocks (MCPE-187806)
砖块、下界砖块、红色下界砖块、树脂砖块和相关方块的纹理已更新为与所有其他砖块水平对齐 (MCPE-187806)
Closed Eyeblossoms no longer poison Bees
闭合的眼眸花不再能使蜜蜂中毒
The Poison effect from Open Eyeblossoms now also damages Bees while they are within the block, rather than only upon exiting
张开的眼眸花的剧毒效果现在也会在蜜蜂处于方块内时对它们造成伤害,而不仅仅是在离开时
Reduced the duration of the Poison effect applied by Open Eyeblossoms
缩短了张开的眼眸花施加的剧毒效果的持续时间
Adjusted the frequency of ambient sounds emitted by Eyeblossoms, Creaking Hearts, and Pale Hanging Moss to better align with Java
调整了眼眸花、嘎枝之心和苍白垂须发出的环境音效的频率,以更好地与 Java 版保持一致
The effect durations of Suspicious Stew have been adjusted to be the same across versions
调整了谜之炖菜的效果持续时间,在不同版本中保持一致
Suspicious Stew from Open Eyeblossom now grants the same Blindness duration as Suspicious Stew from Azure Bluet (MCPE-187802)
张开的眼眸花的谜之炖菜现在提供与蓝花美耳草的谜之炖菜相同的失明时间(MCPE-187802)
EDU Toggle
启用教育版内容
Fixed an issue where content log errors and warnings would appear when loading a world with Education Edition toggle enabled (MCPE-170791)
修复了在启用教育版内容开关打开的情况下加载世界时会出现内容日志错误和警告的问题(MCPE-170791)
Features
地物
Standardized the blocks that trees can replace when growing, with a few exceptions (MCPE-187302) (MCPE-187301)
标准化了树木生长时可以替换的方块,但有少数例外(MCPE-187302)(MCPE-187301)
All trees can now grow through leaves, with the exception of Cherry trees cannot grow through their own leaves (MCPE-168029)
所有树现在都可以穿过树叶生长,但樱花树不能透过自己的树叶生长(MCPE-168029)
All trees can grow on dirt-like blocks (MCPE-187739)
所有树都可以生长在泥土类方块上(MCPE-187739)
Tall Grass generates properly with its top part in the Lush Caves biome (MCPE-125799)
高草丛的顶部在繁茂洞穴生物群系中生成正常(MCPE-125799)
The following feature types are now unable to place internal-only features
以下地物类型是现在无法放置的仅内部地物
minecraft:aggregate_feature
minecraft:aggregate_feature
minecraft:snap_to_surface_feature
minecraft:snap_to_surface_feature
minecraft:surface_relative_threshold_feature
minecraft:surface_relative_threshold_feature
minecraft:weighted_random_feature
minecraft:weighted_random_feature
Gameplay
游戏玩法
There is now a warning message when you are prevented from entering an unloaded chunk
现在,当您被阻止进入已卸载的区块时,会显示一条警告消息
Now the respiration enchantment reduces the chance of taking drowning damage (MCPE-46922)
现在水下呼吸附魔会降低溺水伤害的几率(MCPE-46922)
Players can no longer earn achievements or trophies after dying and respawning as a spectator in hardcore mode
玩家在极限模式中死亡并重生为旁观者后,无法再获得成就或奖杯
Mace damage now scales with distance fallen when it is used by mobs
重锤的伤害现在会随着生物使用时坠落距离的增加而变化。
Players will keep their inventory after dying on Easy and Peaceful as we're testing ways to adapt our difficulty levels. Your feedback is greatly appreciated on this page
玩家在简单和和平难度中死亡后将保留他们的库存,因为我们正在测试调整难度级别的方法。十分欢迎您在此页面上留下反馈
The kill command or any damage greater or equal to the target's current life will now kill it in base game versions below 1.18.20
/kill 命令或任何大于或等于目标当前生命的伤害现在会在低于 1.18.20 的基础游戏版本中杀死它
Zombified Piglins spawned by Nether Portals now have a 15-second cooldown before they can use the Portal again
由下界传送门生成的僵尸猪灵现在有 15 秒的冷却时间才能再次使用传送门
Using an empty Bundle now causes an animation to play in both first and third person
现在,使用空的收纳袋会导致动画同时以第一人称和第三人称播放
Second passenger in a Boat or Camel will now also have the warning message when hitting unloaded chunk.
船或骆驼中的第二名乘客现在在闯进已卸载的区块时也会收到警告消息。
All projectiles on fire now ignite Minecart with TNT & TNT blocks (MCPE-183512)
所有着火的弹射物现在都会使TNT矿车和TNT方块点燃(MCPE-183512)
Holding the jump button when falling on a Slime Block no longer cancels the bounce (MCPE-185354)
落在黏液块上时按住跳跃按钮不再取消弹跳(MCPE-185354)
Sneaking while landing on a Slime Block no longer causes fall damage
落在黏液块上时潜行不再造成掉落伤害
Developer's Note: The intended way to stop bouncing on a Slime Block is now to sneak. Previously players could stop bouncing by holding the jump button, but this was an unintentional oversight that worked since the jump effectively cancelled out the movement from the block. This caused other types of bugs such as when hitting a mob with a Mace with Wind Charge enchantment while holding the jump button. The new player jump behaviour is to always pick the highest between existing vertical velocity and jump velocity.
开发者注:现在停止在黏液块上弹跳的预期方法是潜行。以前玩家可以通过按住跳跃按钮来停止弹跳,但这是一个无意的疏忽,因为跳跃有效地抵消了在方块上的移动。这导致了其他类型的错误,例如在按住跳跃按钮的同时用带有风爆魔咒的重锤击中生物时。新的玩家跳跃行为是始终选择现有垂直速度和跳跃速度之间的最高值。
Fixed one case where blocks would fail to place if a player would place a block and then change their selected slot before the server handled the block placement. This would reject the block placement because the server didn't expect the slot to change (MCPE-112420)
修复了一种情况,如果玩家在服务器处理方块放置之前放置了一个方块,然后更改了他们选择的物品栏槽位,则方块放置失败。这将拒绝方块放置,因为服务器不期望槽位发生变化(MCPE-112420)
Blackstone can now be used to repair stone tools and stone weapons (MCPE-71859)
黑石现在可以用来修理石质工具和石质武器 (MCPE-71859)
Fixed clients sometimes not matching the servers rain/snow weather state (MCPE-131325)
修复了客户端有时与服务端下雨/下雪天气状态不匹配的问题(MCPE-131325)
General
常规
The world spawn point algorithm has been improved, so that locations with good biomes but far from the world's origin are preferred over really bad locations but closer to the origin (MCPE-120237)
世界生成点算法已得到改进,因此具有良好生物群系但远离世界原点的位置优先于非常糟糕但更靠近原点的位置 (MCPE-120237)
Player spawn algorithm has been improved so it is more difficult to spawn in water or powder snow. (MCPE-120237)
玩家出生算法已得到改进,因此更难在水或细雪中出生。(MCPE-120237)
Graphical
图形
Textures with multiple variations will now load PBR texture data. (MCPE-174191)
具有多个变体的纹理现在将加载 PBR 纹理数据。(MCPE-174191)
Removed the unintended darker tinting of Kelp (MCPE-169713)
删除了海带意外的较深色调 (MCPE-169713)
Sky color now gradually transitions when traveling between different biomes, rather than changing abruptly (MCPE-90625)
天空颜色现在在不同生物群系之间移动时会逐渐过渡,而不是突然变化(MCPE-90625)
Liquids such as still Water and still Lava no longer tessellate incorrectly when Copper Grates cover them (MCPE-178719)
当铜格栅覆盖液体(如静止的水和岩浆)时,它们不再错误地嵌合(MCPE-178719)
MOBS
生物
Evokers and Vindicators no longer attack Pillagers when hit by them (MCPE-42373)
唤魔者和卫道士被掠夺者击中后不再攻击他们(MCPE-42373)
Breeze now plays the correct idle sound if not on a solid surface (MCPE-180023)
旋风人现在可以播放正确的待机音效(如果不是在固体表面上)(MCPE-180023)
Feeding Bees Open Eyeblossoms now applies the Poison effect
现在给蜜蜂喂食张开的眼眸花会施加剧毒效果
Feeding Bees Wither Roses now applies the Wither effect
现在给蜜蜂喂食凋零玫瑰会施加凋零效果
Ravagers can now destroy all types of leaf blocks, rather than a limited selection (MCPE-169375)
劫掠兽现在可以摧毁所有类型的树叶方块,而不是在有限范围内(MCPE-169375)
Magma Cube model part UVs no longer overlap each other
岩浆怪模型部分的 UV 不再相互重叠
WITHER
凋灵
The spawn and death animations smoothly transition it between a white color overlay and its normal textures (MCPE-64537)
生成和死亡动画会使其在白色叠加层和正常纹理之间平滑过渡 (MCPE-64537)
The Wither will no longer move during its spawning animation (MCPE-48265)
凋灵在其生成动画中不再移动 (MCPE-48265)
The Wither's heads now look at their target more consistently (MCPE-32826)
凋灵的头部现在更一致地看着目标 (MCPE-32826)
REALMS
REALMS
Realms Stories opt-in/opt-out now only applies to the Timeline. Any Realm user can see the Story Feed and Members tab, regardless of whether the user has opted in, and regardless of whether the Realm owner has opted in.
Realms Stories 选择加入/选择退出